The Relationship Between Game Narratives and Player Decision-Making
Karen Harris February 23, 2025

The Relationship Between Game Narratives and Player Decision-Making

Thanks to Sergy Campbell for contributing the article "The Relationship Between Game Narratives and Player Decision-Making".

The Relationship Between Game Narratives and Player Decision-Making

This research applies behavioral economics theories to the analysis of in-game purchasing behavior in mobile games, exploring how psychological factors such as loss aversion, framing effects, and the endowment effect influence players' spending decisions. The study investigates the role of game design in encouraging or discouraging spending behavior, particularly within free-to-play models that rely on microtransactions. The paper examines how developers use pricing strategies, scarcity mechanisms, and rewards to motivate players to make purchases, and how these strategies impact player satisfaction, long-term retention, and overall game profitability. The research also considers the ethical concerns associated with in-game purchases, particularly in relation to vulnerable players.

A Comparative Analysis This paper provides a comprehensive analysis of various monetization models in mobile gaming, including in-app purchases, advertisements, and subscription services. It compares the effectiveness and ethical considerations of each model, offering recommendations for developers and policymakers.

This study investigates the effectiveness of gamified fitness elements in mobile games as a means of promoting physical activity and improving health outcomes. The research analyzes how mobile games incorporate incentives such as rewards, progress tracking, and competition to motivate players to engage in regular physical exercise. Drawing on health psychology and behavior change theory, the paper examines the psychological and physiological effects of gamified fitness, exploring how it influences players' attitudes toward exercise, their long-term fitness habits, and overall health. The study also evaluates the limitations of gamified fitness interventions, particularly regarding their ability to maintain player motivation over time and address issues related to sedentary behavior.

This research explores the intersection of mobile gaming and digital citizenship, with a focus on the ethical, social, and political implications of gaming in the digital age. Drawing on sociotechnical theory, the study examines how mobile games contribute to the development of civic behaviors, digital literacy, and ethical engagement in online communities. It also explores the role of mobile games in shaping identity, social responsibility, and participatory culture. The paper critically evaluates the positive and negative impacts of mobile games on digital citizenship, and offers policy recommendations for fostering ethical game design and responsible player behavior in the digital ecosystem.

This study investigates the economic systems within mobile games, focusing on the development of virtual economies, marketplaces, and the integration of real-world currencies in digital spaces. The research explores how mobile games have created virtual goods markets, where players can buy, sell, and trade in-game assets for real money. By applying economic theories related to virtual currencies, supply and demand, and market regulation, the paper analyzes the implications of these digital economies for the gaming industry and broader digital commerce. The study also addresses the ethical considerations of monetization models, such as microtransactions, loot boxes, and the implications for player welfare.

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